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Marky Rheaume

MARKY RHÉAUME

JUNIOR LEVEL DESIGNER

About

/ME

Hi! My name is Marky Rhéaume.

I’m a recently graduated Level Designer, passionate about creating environments that are both immersive and interactive.

I design levels that tell a story through architecture, atmosphere, and rhythm, guiding player naturally through exploration and discovery. Each space is an opportunity to evoke emotions, spark curiosity, and reinforce the narrative.

My goal is to build polished and cohesive levels where players can feel tension, discovery, and the satisfaction of overcoming a challenge. I place great importance on visual clarity, pacing, and flow, in order to provide a balanced experience between exploration, storytelling, and action.

I primarily work with Unreal Engine, where I experiment with prototyping, blockouts, 3D modeling, visual scripting, and lighting to bring dynamic and engaging worlds to life.

Beyond environment design, I’m also interested in combat and gameplay design, connecting mechanics with emotion to enrich player experience. 

For any inquiries, feel free to contact me via LinkedIn ou email.